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We will expand our own economic zone through our online claw machine game and accelerate our efforts to solve social issues.
"Catch-and-Earn" I think this is an unfamiliar word.
In addition to enjoying online crane games, you can also receive and earn tokens.
We call this concept "catch-and-earn."
Play-to-Earn games have been booming since 2020, but we have to say no when considering their sustainability. That's because the emphasis was on "playing to make money" rather than playing games purely for fun. You play because it's fun, and you end up making money. This is how it should be.
That's why we maximize the experience value of online crane games and provide users with fun, excitement, excitement, and the joy of winning prizes.
One of the major purposes of launching this business is to expand the token economic zone and solve social studies issues.
This will lead to the redistribution of wealth and solve the problem of poverty for children, who will be responsible for the future. You don't have to give up on your dreams, which everyone should have the right to have, because of the environment in which you were born. We will build a system that allows you to exhibit and monetize your talent as a digital prize.
Our mission is
"Creating a society where people can balance money and dreams through entertainment and technology."
FUNTASM ENTERTAINMENT INC.
Co-Founde CEO Kensaku Nakata
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